Missions

10. Rumble

Post Count: 2

The danger isn't on the surface. It’s underneath.

What began as a routine mission to survey intense seismic activity on the planet Iocarro rapidly spirals into a nightmare. Without warning, a massive, cataclysmic earthquake rips across the plains, tearing the landscape apart and swallowing the Enterprise Away Team whole.

Cut off from the ship and buried deep beneath kilometers of rock, the missing crew members are presumed dead by the orbiters above. But the nightmare is only beginning.

Deep within the planet's crust, the battered survivors discover a shocking secret: a sprawling, highly industrialized subterranean civilization. Isolated from the cosmos, this subterranean society is relentlessly mining the planet’s core—unwittingly triggering the very tremors that threaten to collapse their underground world and crush everyone within it.

As the Enterprise launches a desperate race against time to punch through the interference and locate their people, the stranded Away Team must navigate a completely alien society. To survive, they have to convince a stubborn civilization to halt their entire way of life—before the next big tremor buries the truth, and the crew, forever.

Part of Season 01

10a. Rumble - Short Treks

Post Count: 0

The danger isn't on the surface. It’s underneath.

What began as a routine mission to survey intense seismic activity on the planet Iocarro rapidly spirals into a nightmare. Without warning, a massive, cataclysmic earthquake rips across the plains, tearing the landscape apart and swallowing the Enterprise Away Team whole.

Cut off from the ship and buried deep beneath kilometers of rock, the missing crew members are presumed dead by the orbiters above. But the nightmare is only beginning.

Deep within the planet's crust, the battered survivors discover a shocking secret: a sprawling, highly industrialized subterranean civilization. Isolated from the cosmos, this subterranean society is relentlessly mining the planet’s core—unwittingly triggering the very tremors that threaten to collapse their underground world and crush everyone within it.

As the Enterprise launches a desperate race against time to punch through the interference and locate their people, the stranded Away Team must navigate a completely alien society. To survive, they have to convince a stubborn civilization to halt their entire way of life—before the next big tremor buries the truth, and the crew, forever.

Part of Season 01

Short Treks

Post Count: 258

Short Treks are stand alone stories that give a chance for players to tell stories outside of group missions and explore our universe.

Part of Short Treks

Eden

Post Count: 0

The cradle of the Founders is a forbidden nightmare.

Indurane. A living, breathing world, whispered to be the primordial progenitor of the Changeling species. It is a planet so volatile and biologically hostile that it has forced an unprecedented consensus in the galaxy: a strict, impenetrable quarantine enforced by both the United Federation of Planets and the Dominion.

But paradise is in the eye of the believer.

When a stolen freighter screams through the blockade at a dangerously unstable warp speed, the crew intercepts a threat they never anticipated: the Edenists. Under the influence of a potent narcotic and the utopian teachings of the late Dr. Sevrin, these radical youths blindly believe Indurane is their long-sought cosmic heaven. Amateurs at the helm, they are pushing their stolen ship to a catastrophic warp core overload, entirely ignorant of the lethal world—and the heavily armed Dominion fleets—awaiting them.

To prevent a galactic crisis, the crew must intercept the freighter without destroying it. But the true battle begins once they board. Armed with intoxicating toxins, infectious ideals, and a personal connection to a member of the crew, the Edenists are determined to commandeer a true starship to finish their pilgrimage.

With Dominion warships closing in to eliminate the intruders, the crew must break the fanatics' delusion before a desperate quest for paradise plunges two quadrants back into a devastating war.

Part of Season 01

Entrepreneur

Post Count: 0

In the Gamma Quadrant, even commerce can be deadly.

After a grueling series of initial missions in deep space, the weary crew of the Enterprise arrives at the bustling world of Karemma. Eager to trade the cold metal of the starship for the vibrant entertainment districts and rich culture of the surface, a well-deserved shore leave is finally within their grasp.

But peace is a rare commodity.

The relaxation is shattered when a desperate Karemma merchant approaches the crew with a plea for help. His business partner has been abducted by a ruthless Dosi gangster. The ransom? Absolute control over the merchant’s lucrative trade holdings. If the demands aren't met, the partner dies, and the Dosi cartel will seize the assets by sheer, bloody force.

Bound by the Prime Directive but driven by a sense of justice, the officers of the Enterprise are thrust into a high-stakes underworld negotiation. Yet as they dig beneath the surface of the merchant’s trade empire, they uncover a web of deception that goes far deeper than a simple extortion plot.

With time running out and a partner's life on the line, the crew must unravel the truth before they are permanently caught in the crossfire of a deadly corporate war.

Part of Season 01

Flood

Post Count: 0

The laws of physics are melting.

Cruising between exploration missions in the depths of the Gamma Quadrant, the Enterprise is violently ripped from warp speed by an impossible anomaly. Space itself is changing on a subatomic level, transforming from a vacuum into a suffocating, semi-gelatinous, organic ooze. As the ship bogs down in the thickening cosmic soup, the crew faces a terrifying new reality: the universe around them is turning fluid.

But the Enterprise is not the first to be trapped in this biological nightmare.

Deep within the shifting, unstable anomaly, sensors detect an immense, ghostly debris field. Stranded and running out of time as the ship's hulls and systems struggle to withstand the corrosive, organic environment, the crew must launch a desperate investigation into the wreckage.

What they discover challenges everything they know about the cosmos. To survive, they must unlock the secrets of this sudden eruption of fluidic space—before the ship, and the crew itself, are entirely consumed by the living tide.

Part of Season 01

Futility

Post Count: 0

Deep space is burning.

While on a routine patrol in the farthest reaches of the quadrant, the crew of the Enterprise detects a catastrophic anomaly: violent energy discharges tearing through the fabric of subspace itself. Following the trail of destruction to its epicenter, they discover the cause—not a natural disaster, but a relentless, apocalyptic duel between two perfectly matched alien warships.

Locked in an eternal stalemate, these automated leviathans are entirely blind to the collateral damage of their conflict. With every salvo fired, the tear in subspace widens, threatening to permanently isolate entire sectors of the galaxy.

As the countdown to a cosmic collapse begins, the Enterprise faces a desperate race against time. They must find a way to silence the ghost ships before the subspace rupture collapses—or worse, before the blinding energy flare draws the attention of an even greater threat lurking in the dark: The Dominion.

Can peace be brokered when there is no one left alive to negotiate?

Part of Season 01

Granny

Post Count: 0

The fragile peace is bleeding.

After decades of tension, a historic turning point is finally within reach. The Dominion has extended an olive branch, hosting a monumental state dinner on the world of Hymasha to forge a lasting peace between the Alpha and Gamma Quadrants. As the flagship of the Fleet, the Starship Enterprise is given the ultimate honor: transporting Federation President Sayonni Alval to this fragile diplomatic apex.

But old hatreds die hard, and peace is the ultimate target.

Shortly after departing Hymasha, a nightmare scenario unfolds. Masked assailants infiltrated the summit, executing a flawless, daring strike to abduct President Alval right from under the noses of both Federation and Dominion security.

With the President gone and both powers pointing fingers, the galaxy teeters on the precipice of an all-out catastrophic war. Navigating a minefield of political deception, hidden agendas, and radical factions who want the peace to fail, the crew of the Enterprise must launch a desperate, unilateral hunt for the kidnappers.

The clock is ticking. They must find the President and expose the conspiracy — before the galaxy is plunged back into darkness.

Masterpiece

Post Count: 0

The past is a priceless commodity. Especially when it’s stolen.

Against all odds, the Stakoron have survived. Having barely stabilized their homeworld after a cataclysmic disaster nearly wiped out their entire civilization, the resilient species opens its doors to the galaxy. As an act of goodwill, the leaders invite the crew of the Enterprise to a historic museum exhibition showcasing the surviving remnants of their ancient heritage.

But the celebration is shattered when the ship’s sensors pick up a faint, impossible signature: a temporal incursion.

A ghost from tomorrow has infiltrated the museum. This rogue time-traveler is a specialized scavenger, a thief from the future who targets doomed worlds to plunder irreplaceable artifacts just before history records their destruction. The thief’s presence can mean only one thing: the Stakoron’s disaster isn't over. In fact, the true catastrophe is about to begin.

Trapped in a paradox where the crime proves the impending doom, the crew of the Enterprise must hunt down the temporal predator. They have to stop the theft, safeguard the timeline, and find a way to rewrite a future that has already been marked for death.

Part of Season 01

Renaissance

Post Count: 0

History is bleeding out.

In the 24th century, the crew of the Starship Sarajevo documented the planet Chalara—a world of incredible promise, led by two massive, pre-industrial nation-states poised on the brink of a golden age. Now, decades later, the Enterprise arrives to observe their progress, expecting to find a society ready to take its first steps toward the stars.

Instead, they find a slaughterhouse.

Chalara has been plunged into a devastating, global conflict. But this is no primitive war; the battlefields are choked with advanced, high-tech weaponry that the Chalarans should not even be capable of understanding, let alone building.

The horrifying truth quickly centers on their own history: evidence suggests the Sarajevo itself may have contaminated the culture, inadvertently sparking this rapid, blood-soaked industrialization. Bound by the strict laws of the Prime Directive, yet crushed by the weight of Starfleet's historical guilt, the crew faces an agonizing choice.

Do they intervene to fix a catastrophe of Earth's own making, risking further corruption of the timeline? Or do they step back, honor the law, and leave an innocent world to bleed itself into extinction?

Part of Season 01

Reunification

Post Count: 5

Part of Short Treks

1. Pilot

Post Count: 67

Mission 1: Pilot

In the history of the Alpha Quadrant, nothing is more frightening than the Dominion. Invaders from another galaxy, they came to impart their own form of order upon the United Federation of Planets and its neighbors. After a long and bloody conflict, an armistice was declared and the Dominion returned home.

The Federation built a remote space station within the borders of the Dominion's territory where the Federation and the Dominion could meet and communicate about their future. The Federation has eagerly awaited contact, but no one has seen or heard from the Dominion in over 30 years.

Until today.

The Forward Observation Zone has received a distress call from deep within Dominion territory and now hundreds of Dominion ships are swarming through the region looking for something or someone. Starfleet Command has decided to send an emissary, a single vessel to serve as an olive branch to ignite further contact between the two governments. But what will they find?

Part of Season 01

Genesis

Post Count: 171

Decades ago the Dominion, self-appointed rulers of the Gamma Quadrant, waged war against the United Federation of Planets and its allies over control of the Alpha Quadrant. The conflict tore apart the galaxy as worlds were subjugated and entire fleets of mighty starships were destroyed. After many fierce, bitter battles a hard won peace was achieved. The Dominion returned to their part of the galaxy through the Bajoran Wormhole and vowed to leave the Alpha Quadrant to its own devices with a mutual agreement that neither side would encroach upon the others territory again.

Things are about to get interesting on the edge of the final frontier...

After decades of isolation the Founders, rulers of the Dominion, have sent an emissary to Starbase 419 on a mission of peace. The Dominion has invited representatives of the United Federation of Planets to join them for a peace conference to establish a new alliance between the two dominant powers of the galaxy. With multiple setbacks in his Administration, President Gruzy has welcomed the opportunity to build a new relationship with the Federation's former adversary and has set out aboard Starfleet One to participate in what is surely to be the most important peace mission of his career.

Though, below on the Federation world known as Bajor storm clouds from the past are gathering that could jeopardize the very future not only of Bajor but the Federation itself.

Part of Season 18

2. Tosk

Post Count: 40

Mission 2: Tosk

History has been made in the far reaches of the final frontier.

The Dominion, long time enemies of the United Federation of Planets, have proposed an alliance between their two governments after years of separation. As part of their agreement, Starfleet, the peacekeeping and humanitarian armada of the Federation, has been invited to return to the Gamma Quadrant on a mission of peaceful exploration and discovery. Eager to seek out new worlds and civilizations, Starfleet assigned Project Longshot to this mission of peaceful exploration.

But their mission may be over before it even begins.

While at Starbase 419 for final crew pickup and resupply before traveling to the Gamma Quadrant, the Starship Enterprise has encountered a blast from Starfleet's past: Tosk, an enigmatic alien that has been bred as the perfect prey in an intergalactic hunt. Seeking asylum, the crew of the Enterprise must decide if Tosk's requests for aid are genuine and worth the risk of alienating their new friends, or part of a large scheme designed to end the hunt once and for all.

Part of Season 01

3. InQuiry

Post Count: 34

After their disastrous contact with Tosk and the Hunters, the Enterprise crew is looking forward to resuming their exploration of the Gamma Quadrant.

The Enterprise crew have chosen to travel to the planet Chelu to reestablish contact with the Cheluan High Council for the first time since the Starship Maryland first visited their world before the Dominion War. A peaceful, tranquil world, the crew are horrified to receive a distress call from the Cheluan's while en route to their planet. With the Cheluan's unable to answer their call and sensor scans ambiguous due to strong interference, the Enterprise crew will have their work cut out for them to solve this mystery.

Part of Season 01

4. Gaia

Post Count: 53

Temporarily assigned to assist the Federation's Department of Temporal Investigations, the crew of the Starship Enterprise return to the planet Gaia in the Gamma Quadrant to investigate the remains of a colony lost to time. Upon arrival, however, the crew are shocked to find a Defiant Class starship stuck within the quantum energy barrier surrounding the planet. A lifeboat holding the last survivors of a civilization lost to time, the Enterprise crew must decide whether saving the survivors is worth the risk it will cause to the timeline.

Part of Season 01

4a. Gaia - Short Treks

Post Count: 16

Part of Season 01

5. Madre

Post Count: 44

While exploring the Kurill Sector, the Enterprise has encountered a large spaceborne lifeform hosting the survivors of a Vorta exploratory craft that crashed there centuries prior. Having constructed their own civilization and culture within the lifeform, the Vorta refuse all offers to leave, but offer the crew of the Enterprise a brief respite to get to know their people. As the crew explore the life-form they are shocked to learn that the creature itself wants the Vorta to leave, and has asked the Enterprise crew to help.

Part of Season 01

5a. Madre - Short Treks

Post Count: 16

Part of Season 01

6. Distress

Post Count: 55

While traveling to conduct a six-week mapping mission of the Chamra Vortex, the Enterprise has received a distress call from Forward Observation Zone Gamma. They have been attacked by an unidentified vessel and require immediate assistance. Now the crew of the Enterprise must return to Starfleet's only outpost in the Gamma Quadrant and discover what happened there, but what surprises await them?

Part of Season 01

6a. Distress - Short Treks

Post Count: 2

Part of Season 01

7. Guile

Post Count: 94

The Enterprise has been recalled to Deep Space 9 for an emergency summit between the Federation and the Klingon Empire over the future of the Gamma Quadrant. Enraged that they have been denied access to the region, the Klingons demand permission to deploy a garrison to the region otherwise they will withdraw from the Khitomer Accords. While the senior offers contend with this catastrophe, the lower deckers must unravel the truth of a Bajoran merchant who claims the Prophets gave her the ability to see a person's future, but for a price.

Part of Season 01

7a. Guile - Short Treks

Post Count: 14

The Enterprise has been recalled to Deep Space 9 for an emergency summit between the Federation and the Klingon Empire over the future of the Gamma Quadrant. Enraged that they have been denied access to the region, the Klingons demand permission to deploy a garrison to the region otherwise they will withdraw from the Khitomer Accords. While the senior offers contend with this catastrophe, the lower deckers must unravel the truth of a Bajoran merchant who claims the Prophets gave her the ability to see a person's future, but for a price.

Part of Season 01

8. Epidemic

Post Count: 50

Following a successful first contact with the peaceful Talu, the crew of the Starship Enterprise are horrified to receive a distress call from their newfound friends. Shortly after the Enterprise departed from their world many people started to fall ill with mysterious and unexplained symptoms and many blame the Federation with the growing epidemic. Now the Enterprise must return to a newly hostile world to uncover the cause of the illness and stop the spread before it causes an interstellar incident.

Part of Season 01

9. Oubliette

Post Count: 79

Deep within the heart of the Chamra Vortex, a faint life sign flickers on a lonely Class-M world. When the away team touches down, the crew of the Enterprise finds Xurbam - a man living in primitive isolation, his only company a mysterious creature that never leaves his side.

Xurbam's story is one of tragedy: a survivor of a pirate raid, stranded and desperate to return to his homeworld. Moved by his plight, the crew welcomes him aboard, but as the Enterprise leaves the nebula behind, the grateful refugee they met on the surface begins to slip away.

Strange behavior turns into inexplicable hostility, and the ship’s corridors soon echo with the footsteps of a man who seems to change with every shadow. As a routine transport mission dissolves into a high-stakes manhunt through the decks of the Federation flagship, the crew must uncover the secret Xurbam is hiding before the body count rises.

Their hunt leads to the silent ruins of a fallen civilization, where the truth of Xurbam’s identity - and the heavy burden he carries for his entire race - will force the crew to make a choice that defies every regulation in the book.

Part of Season 01

9a. Oubliette - Short Treks

Post Count: 12

Deep within the heart of the Chamra Vortex, a faint life sign flickers on a lonely Class-M world. When the away team touches down, the crew of the Enterprise finds Xurbam - a man living in primitive isolation, his only company a mysterious creature that never leaves his side.

Xurbam's story is one of tragedy: a survivor of a pirate raid, stranded and desperate to return to his homeworld. Moved by his plight, the crew welcomes him aboard, but as the Enterprise leaves the nebula behind, the grateful refugee they met on the surface begins to slip away.

Strange behavior turns into inexplicable hostility, and the ship’s corridors soon echo with the footsteps of a man who seems to change with every shadow. As a routine transport mission dissolves into a high-stakes manhunt through the decks of the Federation flagship, the crew must uncover the secret Xurbam is hiding before the body count rises.

Their hunt leads to the silent ruins of a fallen civilization, where the truth of Xurbam’s identity - and the heavy burden he carries for his entire race - will force the crew to make a choice that defies every regulation in the book.

Part of Season 01

Muv

Post Count: 0

The worlds of the United Federation of Planets are celebrating the completion of the New Vulcan Colony in the Fontana System, a memorial to the men, women, and children who lost their lives during the Vulcanis Lunar Colony Disaster. President Gruzy, a survivor of the Vulcanis Disaster, is excited to christen this next chapter for the Vulcan citizens within the Federation, but all that is put at risk when a shadow from the past threatens the future of both the Federation and the Klingon Empire.

Part of Season 17

Atlantis

Post Count: 269

While transporting the President and his team from their latest diplomatic mission, Starfleet One responds to a distress call that leads them to a planet resembling Earth! Seeing an opportunity, Starfleet One is ordered to intervene and are amazed to learn of only one difference between the worlds: the presence of a large island inhabited by Humans claiming to citizens of the lost continent of Atlantis. However, not all is as it seems on the idyllic world and the crew of the Starfleet One may pay the price for unlocking the pages of history.

Part of Season 17

Exodus

Post Count: 156

"Genesis is life from lifelessness. It is a process whereby molecular structure is reorganised at he subatomic level into life-generating matter of equal mass."

It all started as a dream; a dream of a mother and son to build worlds capable of saving the dead and dying. A quick, amazing way to build entire planets to house new civilizations, to eliminate the burdens of overpopulation and famine. New cities, homes in the country, children playing at your feet. It was an amazing dream...

"What if this thing were used where life already exists?"

"It would destroy such life in favour of its new matrix."

... That has become a nightmarish reality. The Dominion, long standing enemy of the Federation, has become desperate for peace. A powerful enemy, armed with the powers of creation itself, have begun to devastate their worlds of the Dominion. Entire civilizations have fallen and helping their enemy may bring about certain doom for the entire Federation...

"It has always been easier to destroy than to create."

Part of Season 18

Cheese

Post Count: 168

Five years have passed since the Confederacy of Vulcan joined with their cousins in the Romulan Free State and established the new Romulan Star Empire in their wake. Since then they have been working to reestablish themselves as a galactic power. Deep inside the upper echelon of the Romulan Government the United Federation of Planets has placed a mole intent on ending the Romulan threat once and for all.

"Current projections indicate that the Romulan Free State will fall within the next decade due to the loss of population and resources due to the emergence of the Romulan Republic. Prior to reunification this would have made the Romulans increasingly desperate and a desperate animal is a dangerous one. With reunification Vulcans will supplant the Romulan hierarchy at which time we will then proceed to cease hostilities and apply for Federation membership. The Federation will have conquered the entire Romulan Free State without firing a single shot.”

It was a dangerous gamble, but may be about to pay off. While escorting the President from a meeting on Qo'noS, Starfleet One has received a cryptic message from the Confederacy of Vulcan. "Cheese." Now the race is on to uncover the hidden meaning behind the message that may determine the fate of the entire galaxy.

Part of Season 18

749148

Post Count: 77

It is a time of uncertainty for the United Federation of Planets. After centuries of being apart, reunification between the Romulan Star Empire and the Confederacy of Vulcan has happened and thrown the galaxy into chaos. With the emergence of a new Praetor an unexpected alliance has been proposed allowing Vulcan to serve both the Federation and the Romulans, creating a political nightmare for President Gruzy and his Administration. They must decide if keeping the Federation's oldest ally is worth making a deal with the Federation's oldest enemy.

Though things are never as they seem. Deep within the galaxy lies a world that is off-limits to everyone - a world of mystery and of illusion. To visit this planet will result in certain death - if not from the harshness of the world itself then from the Federation that has sworn to protect its secrets until the end of time. So, what happens when a cry for help from deep within this quarantine zone echoes throughout the galaxy?

Part of Season 18

Hope

Post Count: 35

The United Federation of Planets is in peril! Six months have passed since the Interstellar Coalition brutalized the neutral world of Talos IV and made first contact with the Federation. Six months have passed since the Federation force sent to investigate and save the Talosians was devastated in the Battle of Talos IV. Six months have passed since the galaxy changed.

Starfleet Command, in association with the Federation Council and the Office of the Federation President, have converted Deep Space 12 in the Maelstrom to serve as a hidden, backup home to the Federation should Earth come under fire. Leading the charge is Starfleet Battle Group Omega, reclassified to serve as a Rapid Response Force to handle any disaster that befalls the galaxy.

Will they serve as a new hope for the galaxy or is the Federation doomed to fall at the hands of the Coalition?

Part of Season 19

No Sleep Tonight

Post Count: 60

A series of raids by the Interstellar Coalition keep Battle Group Omega on their toes.

Part of Season 19

Dysfunctional You

Post Count: 13

Life on the edge of the final frontier is about to get a whole lot more interesting.

Starfleet Command has ordered the crew of Deep Space 12 to launch a reconnaissance mission deep into the heart of perceived Interstellar Coalition territory. Their mission: to uncover as much information as they can on this new enemy to the Federation. While risky, many believe that this is an easy mission for an experienced crew. The only problem is when an unexpected malfunction cripples the ship in the middle of hostile territory, can the crew work together to escape?

At the same time Galatea, Artificial Intelligence for the Enterprise, is under investigation for her past actions. Accused of violating Federation Law and the Starfleet Code of Military Justice, the hologram has been removed from the ship for trial and is at risk of being permanently decompiled.

Part of Season 19

Do Not Panic

Post Count: 0

While traveling to a diplomatic conference, President Gruzy's transport goes missing and it is up to Battle Group Omega to find him before it is too late.

Part of Season 19

A More Utopian Future

Post Count: 0

After rescuing the crew of a Coalition Battlecruiser, representatives from the Federation and Coalition agree to peace talks. The question remains: is the quest for peace genuine or something more ominous?

Part of Season 19