Season 01

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Group Post Count: 578


Included Missions

6a. Distress - Short Treks

Post Count: 2

Eden

Post Count: 0

The cradle of the Founders is a forbidden nightmare.

Indurane. A living, breathing world, whispered to be the primordial progenitor of the Changeling species. It is a planet so volatile and biologically hostile that it has forced an unprecedented consensus in the galaxy: a strict, impenetrable quarantine enforced by both the United Federation of Planets and the Dominion.

But paradise is in the eye of the believer.

When a stolen freighter screams through the blockade at a dangerously unstable warp speed, the crew intercepts a threat they never anticipated: the Edenists. Under the influence of a potent narcotic and the utopian teachings of the late Dr. Sevrin, these radical youths blindly believe Indurane is their long-sought cosmic heaven. Amateurs at the helm, they are pushing their stolen ship to a catastrophic warp core overload, entirely ignorant of the lethal world—and the heavily armed Dominion fleets—awaiting them.

To prevent a galactic crisis, the crew must intercept the freighter without destroying it. But the true battle begins once they board. Armed with intoxicating toxins, infectious ideals, and a personal connection to a member of the crew, the Edenists are determined to commandeer a true starship to finish their pilgrimage.

With Dominion warships closing in to eliminate the intruders, the crew must break the fanatics' delusion before a desperate quest for paradise plunges two quadrants back into a devastating war.

1. Pilot

Post Count: 67

Mission 1: Pilot

In the history of the Alpha Quadrant, nothing is more frightening than the Dominion. Invaders from another galaxy, they came to impart their own form of order upon the United Federation of Planets and its neighbors. After a long and bloody conflict, an armistice was declared and the Dominion returned home.

The Federation built a remote space station within the borders of the Dominion's territory where the Federation and the Dominion could meet and communicate about their future. The Federation has eagerly awaited contact, but no one has seen or heard from the Dominion in over 30 years.

Until today.

The Forward Observation Zone has received a distress call from deep within Dominion territory and now hundreds of Dominion ships are swarming through the region looking for something or someone. Starfleet Command has decided to send an emissary, a single vessel to serve as an olive branch to ignite further contact between the two governments. But what will they find?

2. Tosk

Post Count: 40

Mission 2: Tosk

History has been made in the far reaches of the final frontier.

The Dominion, long time enemies of the United Federation of Planets, have proposed an alliance between their two governments after years of separation. As part of their agreement, Starfleet, the peacekeeping and humanitarian armada of the Federation, has been invited to return to the Gamma Quadrant on a mission of peaceful exploration and discovery. Eager to seek out new worlds and civilizations, Starfleet assigned Project Longshot to this mission of peaceful exploration.

But their mission may be over before it even begins.

While at Starbase 419 for final crew pickup and resupply before traveling to the Gamma Quadrant, the Starship Enterprise has encountered a blast from Starfleet's past: Tosk, an enigmatic alien that has been bred as the perfect prey in an intergalactic hunt. Seeking asylum, the crew of the Enterprise must decide if Tosk's requests for aid are genuine and worth the risk of alienating their new friends, or part of a large scheme designed to end the hunt once and for all.

3. InQuiry

Post Count: 34

After their disastrous contact with Tosk and the Hunters, the Enterprise crew is looking forward to resuming their exploration of the Gamma Quadrant.

The Enterprise crew have chosen to travel to the planet Chelu to reestablish contact with the Cheluan High Council for the first time since the Starship Maryland first visited their world before the Dominion War. A peaceful, tranquil world, the crew are horrified to receive a distress call from the Cheluan's while en route to their planet. With the Cheluan's unable to answer their call and sensor scans ambiguous due to strong interference, the Enterprise crew will have their work cut out for them to solve this mystery.

4. Gaia

Post Count: 53

Temporarily assigned to assist the Federation's Department of Temporal Investigations, the crew of the Starship Enterprise return to the planet Gaia in the Gamma Quadrant to investigate the remains of a colony lost to time. Upon arrival, however, the crew are shocked to find a Defiant Class starship stuck within the quantum energy barrier surrounding the planet. A lifeboat holding the last survivors of a civilization lost to time, the Enterprise crew must decide whether saving the survivors is worth the risk it will cause to the timeline.

4a. Gaia - Short Treks

Post Count: 16

5. Madre

Post Count: 44

While exploring the Kurill Sector, the Enterprise has encountered a large spaceborne lifeform hosting the survivors of a Vorta exploratory craft that crashed there centuries prior. Having constructed their own civilization and culture within the lifeform, the Vorta refuse all offers to leave, but offer the crew of the Enterprise a brief respite to get to know their people. As the crew explore the life-form they are shocked to learn that the creature itself wants the Vorta to leave, and has asked the Enterprise crew to help.

5a. Madre - Short Treks

Post Count: 16

Masterpiece

Post Count: 0

The past is a priceless commodity. Especially when it’s stolen.

Against all odds, the Stakoron have survived. Having barely stabilized their homeworld after a cataclysmic disaster nearly wiped out their entire civilization, the resilient species opens its doors to the galaxy. As an act of goodwill, the leaders invite the crew of the Enterprise to a historic museum exhibition showcasing the surviving remnants of their ancient heritage.

But the celebration is shattered when the ship’s sensors pick up a faint, impossible signature: a temporal incursion.

A ghost from tomorrow has infiltrated the museum. This rogue time-traveler is a specialized scavenger, a thief from the future who targets doomed worlds to plunder irreplaceable artifacts just before history records their destruction. The thief’s presence can mean only one thing: the Stakoron’s disaster isn't over. In fact, the true catastrophe is about to begin.

Trapped in a paradox where the crime proves the impending doom, the crew of the Enterprise must hunt down the temporal predator. They have to stop the theft, safeguard the timeline, and find a way to rewrite a future that has already been marked for death.

Renaissance

Post Count: 0

History is bleeding out.

In the 24th century, the crew of the Starship Sarajevo documented the planet Chalara—a world of incredible promise, led by two massive, pre-industrial nation-states poised on the brink of a golden age. Now, decades later, the Enterprise arrives to observe their progress, expecting to find a society ready to take its first steps toward the stars.

Instead, they find a slaughterhouse.

Chalara has been plunged into a devastating, global conflict. But this is no primitive war; the battlefields are choked with advanced, high-tech weaponry that the Chalarans should not even be capable of understanding, let alone building.

The horrifying truth quickly centers on their own history: evidence suggests the Sarajevo itself may have contaminated the culture, inadvertently sparking this rapid, blood-soaked industrialization. Bound by the strict laws of the Prime Directive, yet crushed by the weight of Starfleet's historical guilt, the crew faces an agonizing choice.

Do they intervene to fix a catastrophe of Earth's own making, risking further corruption of the timeline? Or do they step back, honor the law, and leave an innocent world to bleed itself into extinction?

7. Guile

Post Count: 94

The Enterprise has been recalled to Deep Space 9 for an emergency summit between the Federation and the Klingon Empire over the future of the Gamma Quadrant. Enraged that they have been denied access to the region, the Klingons demand permission to deploy a garrison to the region otherwise they will withdraw from the Khitomer Accords. While the senior offers contend with this catastrophe, the lower deckers must unravel the truth of a Bajoran merchant who claims the Prophets gave her the ability to see a person's future, but for a price.

7a. Guile - Short Treks

Post Count: 14

The Enterprise has been recalled to Deep Space 9 for an emergency summit between the Federation and the Klingon Empire over the future of the Gamma Quadrant. Enraged that they have been denied access to the region, the Klingons demand permission to deploy a garrison to the region otherwise they will withdraw from the Khitomer Accords. While the senior offers contend with this catastrophe, the lower deckers must unravel the truth of a Bajoran merchant who claims the Prophets gave her the ability to see a person's future, but for a price.

8. Epidemic

Post Count: 50

Following a successful first contact with the peaceful Talu, the crew of the Starship Enterprise are horrified to receive a distress call from their newfound friends. Shortly after the Enterprise departed from their world many people started to fall ill with mysterious and unexplained symptoms and many blame the Federation with the growing epidemic. Now the Enterprise must return to a newly hostile world to uncover the cause of the illness and stop the spread before it causes an interstellar incident.

9. Oubliette

Post Count: 79

Deep within the heart of the Chamra Vortex, a faint life sign flickers on a lonely Class-M world. When the away team touches down, the crew of the Enterprise finds Xurbam - a man living in primitive isolation, his only company a mysterious creature that never leaves his side.

Xurbam's story is one of tragedy: a survivor of a pirate raid, stranded and desperate to return to his homeworld. Moved by his plight, the crew welcomes him aboard, but as the Enterprise leaves the nebula behind, the grateful refugee they met on the surface begins to slip away.

Strange behavior turns into inexplicable hostility, and the ship’s corridors soon echo with the footsteps of a man who seems to change with every shadow. As a routine transport mission dissolves into a high-stakes manhunt through the decks of the Federation flagship, the crew must uncover the secret Xurbam is hiding before the body count rises.

Their hunt leads to the silent ruins of a fallen civilization, where the truth of Xurbam’s identity - and the heavy burden he carries for his entire race - will force the crew to make a choice that defies every regulation in the book.

9a. Oubliette - Short Treks

Post Count: 14

Deep within the heart of the Chamra Vortex, a faint life sign flickers on a lonely Class-M world. When the away team touches down, the crew of the Enterprise finds Xurbam - a man living in primitive isolation, his only company a mysterious creature that never leaves his side.

Xurbam's story is one of tragedy: a survivor of a pirate raid, stranded and desperate to return to his homeworld. Moved by his plight, the crew welcomes him aboard, but as the Enterprise leaves the nebula behind, the grateful refugee they met on the surface begins to slip away.

Strange behavior turns into inexplicable hostility, and the ship’s corridors soon echo with the footsteps of a man who seems to change with every shadow. As a routine transport mission dissolves into a high-stakes manhunt through the decks of the Federation flagship, the crew must uncover the secret Xurbam is hiding before the body count rises.

Their hunt leads to the silent ruins of a fallen civilization, where the truth of Xurbam’s identity - and the heavy burden he carries for his entire race - will force the crew to make a choice that defies every regulation in the book.

10. Rumble

Post Count: 0

The danger isn't on the surface. It’s underneath.

What began as a routine mission to survey intense seismic activity on the planet Iocarro rapidly spirals into a nightmare. Without warning, a massive, cataclysmic earthquake rips across the plains, tearing the landscape apart and swallowing the Enterprise Away Team whole.

Cut off from the ship and buried deep beneath kilometers of rock, the missing crew members are presumed dead by the orbiters above. But the nightmare is only beginning.

Deep within the planet's crust, the battered survivors discover a shocking secret: a sprawling, highly industrialized subterranean civilization. Isolated from the cosmos, this subterranean society is relentlessly mining the planet’s core—unwittingly triggering the very tremors that threaten to collapse their underground world and crush everyone within it.

As the Enterprise launches a desperate race against time to punch through the interference and locate their people, the stranded Away Team must navigate a completely alien society. To survive, they have to convince a stubborn civilization to halt their entire way of life—before the next big tremor buries the truth, and the crew, forever.

10a. Rumble - Short Treks

Post Count: 0

The danger isn't on the surface. It’s underneath.

What began as a routine mission to survey intense seismic activity on the planet Iocarro rapidly spirals into a nightmare. Without warning, a massive, cataclysmic earthquake rips across the plains, tearing the landscape apart and swallowing the Enterprise Away Team whole.

Cut off from the ship and buried deep beneath kilometers of rock, the missing crew members are presumed dead by the orbiters above. But the nightmare is only beginning.

Deep within the planet's crust, the battered survivors discover a shocking secret: a sprawling, highly industrialized subterranean civilization. Isolated from the cosmos, this subterranean society is relentlessly mining the planet’s core—unwittingly triggering the very tremors that threaten to collapse their underground world and crush everyone within it.

As the Enterprise launches a desperate race against time to punch through the interference and locate their people, the stranded Away Team must navigate a completely alien society. To survive, they have to convince a stubborn civilization to halt their entire way of life—before the next big tremor buries the truth, and the crew, forever.