U.S.S. Enterprise Specifications
Created by Commodore Wilkan Targaryen on Mon Jan 1st, 2024 @ 3:39am
Constitution IV Class
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Affiliation: | Federation Starfleet |
Service Period: | 25th - 26th Centuries |
Length: | 850 meters |
Width: | 315 meters |
Height: | 115 meters |
Mass: | 6,500,000 metric tons |
Decks: | 30 |
Crew: | 900 personnel 25,000 evacuation |
Speed: | Warp 9.99 Coaxial Warp |
Armament: | Phaser Arrays Phaser Banks Torpedo Launchers |
Defenses: | S.H.I.E.L.D.S. |
Auxiliary craft: | Mission Support Ship Starfleet Runabouts Starfleet Shuttlecraft |
Overview
With Starfleet’s return to five-year missions in the early 25th Century, the United Federation of Planets moved away from the construction of large scale exploration vessels to focus on smaller, more specialized exploratory craft that would excel at these shorter duration missions. While these versatile vessels performed their missions admirably, the ships and their crews were frequently overwhelmed during encounters with more technologically sophisticated and hostile species. Further, despite their successes, technological development and innovation stagnated throughout the Federation for the first time since the 22nd Century. Due to this the Federation Council and Starfleet Command looked for inspiration from the Starfleet Exploration Directive 1023.3 and the Perimeter Defense Directive to build their next generation explorer.Starfleet Command quickly ordered construction on three primary designs to serve as the next generation of Starfleet. The first vessel ordered was the Galaxy III Class, which would feature opulent diplomatic accommodations and exploratory capabilities. Soon afterward, Starfleet commissioned the Intrepid II Class, which would replace the Pathfinder Class with its state-of-the-art scientific abilities. Finally, the Sovereign II Class would be Starfleet's tactically oriented exploratory vessel, featuring enhanced offensive capabilities compared to its compatriots. Realizing that they had not commissioned a design that could fulfill these priorities in a single package, Starfleet Command directed the Corps of Engineers to begin work on the Constitution IV. Designed to be the heart of exploration and defense of the Federation, the Constitution IV was designed to be the leading research and exploration vessel in Starfleet.
Mission Profiles
Explorer, Scientific and Survey Missions, Strategic and Diplomatic Operations. Vessels of the Constitution IV Class are highly modular with much of their internal volume able to be customized to meet a variety of mission profiles without external Starfleet support. While highly automated, the crews assigned to ships of this class are among the best that Starfleet has available. This makes the Constitution IV Class capable of handling all mission profiles that Starfleet has to offer.
Technical Specifications
Physical Arrangement
Designed to be a workhorse of the fleet, the Constitution IV is a well rounded design intended for long-term exploratory missions beyond the Federation's territory. Considered part of the Constitution Class lineage, the vessel is 915 meters long, 515 meters wide, and has a height of 165 meters. The vessel is primarily constructed of a Duranium/Tritanium composite with an ablative armor enhanced outer defensive hull. The Enterprise has a standard crew complement of 900 persons, with a maximum evacuation capacity of 25,000 persons; however, later Constitution IV Class ships are more automated than the prototype and can function with only a handful of personnel aboard.The Enterprise features the traditional Saucer Section, Stardrive Section, Warp Nacelle configuration common to most Starfleet vessels and the ability to separate it's primary and secondary hulls into two units, each with their own independent systems, depending upon operational necessity through Saucer Separation. Normally used in high risk situations, Saucer Separation allows for nonessential personnel and noncombatants to vacate a danger zone while the secondary section remains behind to deal with the situation. In a reverse of standard operations, both sections of the ship are fully rated for combat while separated and both sections incorporate faster-than-light propulsion systems. Constitution IV Class vessels can reintegrate their sections without external support.
The exterior hull is constructed from Duranium/Tritanium composite plates that are attached to the vessel's skeletal structure, which is comprised of microextruded Terminium trusses mounted to the main trusses. High capacity primary and secondary Structural Integrity Field Generators produce specialized force fields to help the ship overcome compression stresses from its propulsion and other phenomenon. Inertial Dampening Fields, a series of variable-symmetry force fields, absorb and counteract the forces generated by the acceleration and deceleration involved with space travel. Through technologies reverse engineered from the Borg Cube Artifact in the early 24th Century, the Enterprise incorporates regenerative technology capable of completing minor repairs to the hull when suffering damage. Ablative hull armor surrounds the vessel to add further protection for the vessel and its occupants.
Constitution IV Class vessels have been constructed with additional capabilities over their predecessors in the Constitution lineage. Enterprise, as prototype for the design, has been enhanced with experimental Neutronium Alloy Fibers designed to strengthen the ship when exposed to extreme stress, including weapon's fire. The hull has been specially reinforced to allow for atmospheric travel when needed. Unlike all prior starships Enterprise, the Enterprise-H is capable of landing on a planet under controlled conditions and lifting off again without external support despite its size. The vessel incorporates antigravity generators and impulse thrusters that are strategically placed at the mass and stress points on the ventral hull to better aid in landing scenarios.
Command and Control Systems
Operational Control for the Constitution IV Class was provided by the Main Bridge located on Deck One of the ship. The Main Bridge is outfitted to oversee and control all shipboard functions and maintains active workstations for each member of the Senior Staff and all Department Heads. Primary workstations include the Captain’s Chair – located in the center of the Bridge – with the Flight Control Console (which oversees spaceflight operations) and Operations (which coordinates all shipboard operations) directly ahead. A large viewscreen sits at the front of the bridge offering holographic overlays that display data to assist with operations. Other workstations include a tactical workstation to control weapons and defenses, science stations to monitor sensor data and experiments, and engineering workstations monitoring shipboard systems. In the event of the Main Bridge losing function, control can be relegated to the Battle Bridge.
The main computer systems aboard the Constitution IV Class have heavily referenced the works of Doctors Noonien Soong, Bruce Maddox, and Agnes Jurati to produce a fully functional positronic matrix based artificial neural network computer system. Each matrix can store eight hundred quadrillion bits (100 petabytes) of memory and a base linear computational speed of roughly sixty trillion operations per second. The Positronic Matrix consists of 10 Computer Cores – six in the Primary Hull and four in the Secondary, but each section can be considered fully operational with a single functional core. Backup servers are available utilizing traditional isolinear circuitry should catastrophic failure of the primary cores occur. Further, due to the enhanced nature of the positronic components, the core structure utilized on vessels of the Constitution IV class are a fraction of the size of traditional bio-neural and isolinear cores.
Due to the Positronic Matrix Computer Core each vessel of the Constitution IV Class has been outfitted with an Artificial Intelligence Monitoring System, also known as AIMS. Based upon software revolutionized by the EXEO Core, AIMS is an advanced artificial intelligence capable of billions of different tasks at once and helps to regulate shipboard functions.
Propulsion Systems
Faster Than Light Propulsion
Coaxial Warp Drive

Generating more energy in an instant than a conventional Warp Core produces in a year, at its maximum rated speed a vessel using a Coaxial Drive can travel 10 light-years a minute, but the system is still an experimental and still unproven technology that is not without risk. While the ship is not actually traveling within normal space eliminates the risk of accidental collision with space objects, the vessel utilizing the Coaxial Drive has an increased risk of propulsion system failure. Coaxial Warp Drives are prone to overload due to particle instability that can cause the system to malfunction and lose integrity. In the event of a catastrophic system failure the vessel utilizing the Drive will be destroyed and would collapse subspace for a range of up to 1 billion kilometers from the point of detonation. A polaric modulator can be used to dilute the particle stream as it enters the coaxial core, similar in nature to a carburetor utilized in automobiles, or a symmetric warp field can sometimes force stability in the drive. A chromoelectric field or pulse can be used to disable the system as a final method to stop the failure, but, should this fail, further safety protocols will implement to shutdown the Drive before catastrophic failure to try to protect the craft from severe subspace stress that can cause structural failure.
Should all safety protocols and efforts to disengage the Coaxial Drive fail, the Enterprise will be destroyed, everyone aboard the ship killed, and space will collapse for up to one billion kilometers surrounding the detonation zone.
Quantum Slipstream Burst Drive

While a traditional Quantum Drive could operate for long periods of time prior to recharge, the Quantum Slipstream Burst Drive was only able to operate for 30 minutes prior to forced shutdown, but the vessel will have traveled 150 light-years in this period. Afterward, the Enterprise's Engineers must reset and recharge the Drive, taking a minimum of 12 hours to successfully complete. The Enterprise can travel at conventional Warp while recharging.
Sublight Propulsion
Impulse Drive

Largely unchanged from the 22nd century to today, the Impulse Drive uses Newtonian principles to generate thrust and is, essentially an augmented fusion rocket, consisting of multiple fusion reactors, a driver coil assembly, and a vectored thrust nozzle to direct the plasma exhaust. When active, the fusion reaction generates a highly energized plasma that could be employed for propulsion or diverted through the Electro Plasma System to the power transfer grid, via EPS conduits, so as to supply other systems. When the accelerated plasma was passed through the Driver Coils Assembly, a subspace field that improved the propulsive effect was generated to enhance the vessel's speed. Each Impulse Engine is comprised of four of these assemblies and augmented by Impulse Capacitance Cells, specialized units which release a temporary burst of power to generate a burst of speed.
While Full Impulse is ¼ the speed of light, the Impulse Drive can be used to assist the vessel to travel at faster-than-light speeds in an emergency, albeit at a lower maximum speed and a higher rate of fuel consumption. This form of travel also increases the likelihood of the Enterprise experiencing relativistic effects, essentially completing an uncontrolled time jump through time dilation. Starfleet's Theoretical Propulsion Group are currently working on the development of Hyperimpulse Engines to overcome the time dilation risk, with a future member of the Constitution IV Class slated to test this upgrade.
Unlike previous Starfleet vessels, Constitution IV Class starships incorporate Impulse Thrusters as their Reaction Control System. Located at strategic points along the hull, the Reaction Control System (RCS), also known as “thrusters,” are used in situations where precise control of the ship’s travel are required. Functionally, Impulse Thrusters are miniature versions of a standard Impulse Engine and increase the turn rate for the Enterprise, but cannot propel the craft at the speed of a traditional Impulse Engine nor be tied into the vessel's power systems.
Scientific Systems
Laboratories

Featuring state of the art research facilities, the laboratories aboard the Enterprise are capable of performing both short and long-term research, providing detailed information and analysis into their subject of study. Enterprise also benefits from a series of modular laboratories, a series of compartments that can be configured for analysis and investigation depending on mission priority.
Probes

Starfleet Probes use microfusion propulsion systems and warp field sustainers to travel with some featuring more capable internal propulsion systems that allow them to travel at higher speeds and with a greater range than others. Probes are fitted with an internal power cell to maintain function until they reach their maximum operating range and are programmed to self-destruct or can be remotely detonated from their mothership. All probes are rated for atmospheric operations with some designed to land on a planetary body to conduct scans and return to orbit. Most Starfleet Probes are constructed of modified Photon Torpedoes, consisting of a gamma-welded duranium-tritanium casing with a pressure bonded lufium boronate hull of two meters in length. Due to this, a Probe can be converted into a makeshift torpedo in an emergency.
Sensors
Consisting of multiple types, Sensors serve as a method for the Constitution IV to observe and study the universe around it. Sensors allow the vessel to detect not only visible phenomena, but an enormous number of electromagnetic and physical phenomena which traditional senses cannot detect. Sensors are rated on their range, strength and efficiency relative to their power levels, and their ability to overcome interference. Active sensor scans emit controlled energy pulses to collect and interpret data while passive sensor scans detect energy emitted by other objects or phenomenon. While advanced, sensors are not perfect and cannot routinely detect over 15,000 substances including some unusual, rare, and/or exotic materials because they occur so infrequently. Sensors can be recalibrated to detect these materials, but usually at the expense of another more routinely searched for item.Sensors used aboard Constitution IV Class vessels include:
Lateral Sensors are located along the edge of a ship to maximize signal gain and are short-range sensor systems capable of detecting a variety of phenomena around the ship. Capable of both active and passive scans up to one light-year from the Enterprise, Lateral Sensors include six sensor pallets containing sensory equipment, but can be configured to incorporate mission specific technologies either by the crew or at a Starbase.
- Long-Range Sensors are built into the Main Deflector Dish assembly and employ active scanning pulses to detect phenomenon or other objects at distance from the Enterprise. Consisting of multiple sensors pallets and telescopes, Long-Range Sensors work better at high resolution, but this limits their range to seven light-years. When utilizing medium-to-low resolution scans, range expands to a maximum of twenty light-years from the vessel.
- Navigational Sensors aid the Flight Control Officers in plotting courses and avoiding space debris. Incorporating the Guidance and Navigation (G&N) Relay, this system translates sensor data it into usable information for the pilots to effectively fly the starship.
Personnel aboard the Enterprise are able to employ one of three types of scans during routine operations. These include:
- Sensor Sweeps look at all area around the Enterprise and provide basic information about the environment around the ship.
- Sensor Search looks at a specific area around the vessel and provides more detailed information about an item.
- Focused Scans look at a particular are to provide detailed information at the expense of information gathering in other areas.
Tactical Systems
Defensive Systems
Ablative Hull Armor

Developed in the mid-24th Century as part of the Perimeter Defense Directive, Ablative Hull Armor is composed of a parametallic alloy consisting primarily of Monotanium. When a projectile weapon impacts the armor it is designed to explode outward to deflect the damage away from the vessel itself, similar to reactive armor from Earth's 20th Century. In the case of directed energy weaponry, the armor redistributes the energy across the hull until the energy exceeds the armor’s ability to compensate, leading the armor to begin to disintegrate while protecting the ship and crew from harm.
While the Ablative Armor offers enhanced protection and several advantages - including the ability to utilize Transporters in combat, it is not infallible. Once dissipated the armor cannot be regenerated independently by the vessel's crew and must be replaced by either a Drydock or Starbase. Chroniton particles can become lodged in the ablative armor matrix, potentially causing an uncontrolled temporal incursion by the vessel in certain conditions.
Deflector Shielding

With Starfleet's return to five-year missions in the early 25th Century, and a rise in threats to the safety and security of the Federation in the late 24th Century, Starfleet forces often found themselves in confrontation with more technologically sophisticated adversaries. As a result, Starfleet Tactical petitioned the Advanced Technologies Bureau to begin work on a next generation shielding system to be deployed alongside the Constitution IV and its cousins. Identified as the Starfleet High Intensity Energy Level Deflection System (aka S.H.I.E.L.D.S), this new deflector system employs a refracted lattice shield design and creates multiple deflector levels around the Enterprise when active. Still considered a prototype defensive array, S.H.I.E.L.D.S. incorporates the following shield types:
- Covariant Shielding is the innermost layer of the S.H.I.E.L.D.S. system and forms a hull conformal shield bubble directly around the hull of the Enterprise. Based upon technology encountered by the Starship Voyager while lost in the Delta Quadrant, Covariant Shields use tetryon based technology to generate force fields that are difficult to penetrate with conventional weaponry. Covariant Shields also have another benefit in that they are a natural form of Refractive Shielding, a countermeasure making detection by sensors difficult unless directly compensated for.
- Regenerative Shielding serves as the middle layer of the S.H.I.E.L.D.S. system and has the ability to regenerate itself when damaged. The shields operate by absorbing energy from shield impacts and then converting that energy into shield energy to recharge and reinforce the shield bubble. A compressed shield bubble, the regenerative layer is like any other shield in that once the shield collapses the regenerative abilities of the shield also fail, exposing the vessel to danger.
- Metaphasic Shielding is the outermost level of the S.H.I.E.L.D.S. system and forms a protective bubble around the ship. Designed by Ferengi Physicist Doctor Reyga, Metaphasic Shields are capable of withstanding the pressure, radiation and energy of a star's corona by generating overlapping low-level subspace fields to increase the subspace compression factor of the shields, which corresponds in a decrease of field distortion engaging the metaphasic field. When engaged a shielded object can withstand an impact equivalent to a Level 8 subspace shockwave.
Offensive Systems
Phaser Arrays

Comprised of a linear arrangement of numerous Phaser emitters located in strategic areas of the starship, the Phaser Arrays channel vast energy in a short time frame, with the energy traveling along the emitter strip to find the best position for targeting. Shipboard Phasers are tied directly into the Warp Core, increasing the destructive power of the weapon while having the disadvantage of cutting off most or all phaser power if the Warp Core suffers an antimatter imbalance or if the reactor was damaged. To compensate for this in combat, the Phaser Capacitor - comprising multiple Phaser Power Cells - was developed to store energy for the Phasers during combat; however, these cells are quickly depleted depending upon the nature of combat.
Currently, the Constitution IV Class Enterprise employs the latest generation Type XV Phaser Arrays, which is a high–quality offensive Phaser capable of inflicting incredible damage on an opponent. Depending on the amount of energy available, Enterprise can fire its Phasers in either a fast or slow rate; however, the faster the rate of fire the lower the destructive potential of the Phaser against an opponent. Further, Phaser energy dissipates over distance, which means that a beam shot from long-range will do less damage than one shot from close range. Enterprise's Phasers could also be used to deliver a traceable payload, meaning that the impact of their weapons fire left residual ionic energy that could be used to track the target.
Torpedo Launchers

- Photon Torpedo: The Photon Torpedo is the primary heavy weapon aboard the Enterprise. A variant of the Photonic Torpedo developed by the Klingon Empire encountered in the 22nd Century, the Photon Torpedo uses the controlled detonation of matter and antimatter to deliver a devastating energy burst toward a target. Photon Torpedoes can be set with a proximity sensor to detonate prior to impact with a target, lessening the chance of a miss but also decreasing the damage inflicted. Photon Torpedoes can also be overloaded with additional energy to deliver a stronger impact, but this makes the torpedo unstable.
- Quantum Torpedo: Developed as part of the Perimeter Defense Initiative, the Quantum Torpedo was developed by Starfleet to help combat the Borg Collective. Based on the Photon Torpedo, the Quantum Torpedo discharges a higher amount of energy in a projectile of equal dimensions to its predecessor. Utilizing an eleven-dimensional space-time membrane suspended in ultra-clean vacuum within the projectile, the membrane in a Quantum Torpedo is
twisted into a string and then isolated from the background vacuum resulting in the creation of a new particle and a tremendous release of energy. Like the Photon, a Quantum can be set to both overload and proximity settings.
Transport and Cargo
Cargo Bays

Cargo Bays are used for the storage of consumables, equipment, and other objects and come in varying sizes with smaller Cargo Bays fitted in the Primary Hull and larger Cargo Bays located in the Stardrive Section. Several Cargo Bays have direct access to the exterior of the vessel through Cargo Bay Doors, large access points for cargo to enter or depart the ship. Workbees, extravehicular craft designed for short duration assignments, configured for Cargo Management are often stored within Cargo Bays with exterior access. Cargo Bays can also be equipped with Anti-Grav Units, Cargo Transporters and Tractor Beam emitters to assist in the moving of cargo containers. Several Cargo Bays incorporate Industrial Replicators, large-scale replicators designed for construction purposes, to support engineering tasks.
Cargo Bays aboard the Enterprise can be used in a variety of ways other than for the storage of equipment depending upon operational profile. Cargo Bays can be converted into Airponics/Hydroponics Bays to allow for the growth of foods for consumption during long-term, deep space assignments. In a period of medical emergency the Cargo Bay can be converted into triage centers - including stasis centers - to allow for wide scale treatment of injured patients. In law enforcement situations, the Cargo Bay can be converted into prison cells to transport prisoners.
Docking Bay

Located centrally in the Docking Bay, the Enterprise's primary mission support ship, the U.S.S. Galileo Galilei, is suspended via a ceiling mounted docking pylon that connects it to the Enterprise while docked. Extensive maintenance facilities line the Docking Bay, as well as sophisticated Replicator and Tractor Beam equipment to assist with vessel recovery in an emergency situation. While not part of the Docking Bay, Guest Quarters and Cargo Bays are located near to the Docking Bay to support a visiting ship and its crew.
Support Craft
Garrison Ship

Maintained by a crew of 30 personnel drawn from the Enterprise's roster, the Galileo Galilei is not well suited for combat operations and features only two Phaser Arrays for defense and no torpedoes. For protection the ship has been outfitted with Metaphasic Shielding capable of withstanding the pressure, radiation and energy of a star's corona, but is heavily reliant upon its maneuverability and versatility to survive in combat. A small, rear facing shuttlebay houses a single shuttlecraft that can be used for secondary missions.
Runabouts

Supporting a flight crew of four, Polaris Class vessels incorporate living space and mission configurable cargo capacities allowing the crew to maintain a six month mission before requiring resupply. Despite this, Polaris Class ships have more limited space when compared to prior runabouts. Capable of a maximum speed of Warp 7 for 12 hours as well as atmospheric flight, Polaris Class runabouts are lightly armored, highly maneuverable vessels armed with multiple Phaser Arrays and both forward and aft micro-torpedo launchers.
Assigned Runabouts
Members of the Polaris Class are named after stars and each runabout aboard the Enterprise is named after the home star of one of the Federation's founding worlds.
- U.S.S. 40 Eridani A
- U.S.S. 61 Cygni
- U.S.S. Procyon
- U.S.S. Sol
Shuttlebay

In the 23rd Century Shuttlebay operations involved the depressurization of these shipboard facilities, during which time the space doors would open to allow access for spacecraft to the vessel. The implementation of forcefield technology allows the Shuttlebay to remain pressurized when spacedoors were opened. Due to specialized programming, the pressurization forcefields could be traversed by the vehicle while maintaining the pressurization of the Shuttlebay. While the docking procedure is highly automated, Tractor Beam Emitters are fitted to supplement the landing procedure of small craft in an emergency.
Support Craft
Type 18 Shuttlecraft

The Type 18 incorporates advanced command and control features. By default a pilot can control the shuttle through tactile control consoles outfitted with LCARS touch interface, but the advanced artificial intelligence is also capable of utilizing voice commands to operate shipboard systems. Officers with an implanted synaptic transceiver in their brain can also control the Type 18 through thought alone via the sophisticated neural interface built into the craft.
Assigned Shuttlecraft
Type 19 Shuttlecraft

Controlled by a three person flight crew, the pilot of the Type 19 shuttle is seated at a centralized console below the forward viewport. A Tactical workstation - located along the starboard bulkhead - controls the vessel's shields, Phasers, and micro-torpedoes while a port mounted console manages shuttlecraft systems and sensors. A small vestibule at the rear of the shuttle allows access to the craft and can be used for cargo transport.
Assigned Shuttlecraft
Type 19 Shuttlecraft aboard the Enterprise are named in honor of Captains of previous Starfleet starships named Enterprise.
- Christopher Pike
- Demora Sulu
- Elizabeth Shelby
- James T. Kirk
- Jean-Luc Picard
- John Harriman
- Rachel Garrett
- Robert April
- Spock
- Worf
Type 20 Shuttlecraft

The Type 20 Shuttlecraft is a sleek vessel and excels at atmospheric operations. Unlike previous shuttles, entry to the shuttle is provided by a cockpit canopy that opens to allow the pilot and co-pilot access to the vessel's controls. Access to the passenger compartment is provided by gull-wing doors built into the port and starboard bulkheads of the craft. A small staircase deploys from the underside of the craft, allowing passengers to board the vessel without interfering with the Warp Nacelles. Large viewports line the passenger compartment, giving unparalleled views of the environment around the vehicle.
Assigned Shuttlecraft
Tractor Beam

Featuring multiple external emitters and individual internal units within the Shuttlebays, if a vessel's tractor beam is strong enough its graviton field can reinforce the structural integrity of a target vessel, keeping its hull from succumbing to stresses exhibited by a tractor field. Normally, Tractor Beams were used only at sublight velocities, but it was possible to tow a vessel at warp speed with some risk. The target vessel's engines had to be deactivated to avoid shearing forces against towing vessel and both vessels' speeds needed to be perfectly matched. A tractor beam could also be used to force another vessel out of Warp, but at extreme risk.
Transporters

A typical transport sequence, generally initiated by the request of the transportee to "energize", began with transporter pre-sequencing that led to transporter coordinates being established on the object or destination by the targeting scanners to establish a transporter lock. Simultaneously, the object was broken down into a stream of subatomic particles, called the matter stream, before being transferred to the pattern buffer, then again transferring to the emitter array. The matter stream was then transmitted to its destination across a subspace domain, leaving residual ionization in the air. As with other Starfleet technology, the transporter had its own set of safety features, protocols, and procedures. In an emergency, many of these safety systems could be modified or circumvented.
The Transporter saves the biological data of the individuals transported, often comparing the information obtained to an extensive preloaded pattern of common biology of all encountered species in the galaxy. Biofilters were used to decontaminate transported objects and prevent harmful substances, pathogens, and even certain forms of radiation, from contaminating the ship. Previously unknown infections or viruses occasionally failed to register with the biofilters, potentially allowing the threat to get through until the filters were recalibrated to recognize the new threat. Certain weapons could also be deactivated during the transport process.
Refits and Variants
Local construction methodologies have heavily influenced the production of Constitution IV Class starships. Vessels constructed at Earth have been constructed with experimental Neutronium Alloy Fibers to strengthen the hull, while the Andorian built vessels have greater ordnance protection. More advanced sensor systems have been produced at Vulcan while the Tellarite units have more efficient fusion reactors. While the Class Prototype features a dual Coaxial Warp Drive system, production line vessels have replaced the saucer Coaxial Drive with a Quantum Slipstream Drive due to the risk of catastrophic failure in vessels incorporating two Coaxial Drive Systems.
Despite its relative youth, Starfleet has completed several refit concepts for the Constitution IV to keep it on par with its contemporaries. Early refits have been designed to enhance the computational speed of the Positronic Matrix Computer Cores by converting the interlink sequencer to an asynchronous mode of operation, which removes performance constraints by having space between positronic links and allowing for greater automation. To better support the safety of the Constitution IV Class and its personnel, Point Defense Phaser Turrets are planned to allow for the automatic targeting of incoming projectiles.
During additional refits the Constitution IV Class will be outfitted with three torpedo types designed for the Sovereign II Class. The Quantum Cluster Torpedo, originally tested with the Aledo Class in the 24th Century, consists of a single projectile that splits into six separate microtorpedoes when within 500 meters of the designated target. The Polaron Torpedo, based upon Dominion Technology salvaged by the Klingons and shared through Khitomer Alliance Contracts, uses a modulating polaron radiation generator to bypass the shields of a target. The Tachyon Torpedo utilizes a burst of tachyons, particles which can only exist at faster than light speeds, to overwhelm the Warp Drive of an enemy craft, rendering the vessel inoperable upon unshielded impact.
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